C4DR18商业产品设计渲染C4D教程

讲师:于勇强(已认证)

天津  天津

电影人,影视特效前期指导,影迷,伪文青 参与项目:已公映《一九八零年代的爱情》《星语心愿之再爱》《武则天范冰冰版》《大唐玄奘》《APEC雁栖湖博物馆》 《到开封府混个差事》《远大前程》《战狼2》《唐人街…   详细

该课程使用软件:
授课方式:
录像在线点播
课程类型:
系统学习课程
课程性质:
翻录/翻译课程

课程详情

    

  1. 为什么中英双语字幕?
  2. 观看老外的高级教程,理解先进的制作想法和思路,希望在这套鱼鱼老师翻译的中英文双语字幕《Lynda - R18商业产品设计渲染C4D教程》能够对大家使用英文软件打下一个很好的基础。
  3. 课程简介
  4. 丰富您在CINEMA 4D(C4D)中如何使用材料和照明的理解,并了解如何将这些技术整合到产品可视化工作流程中。在本课程中,审查核心C4D概念,了解如何使用不属于C4D格式的模型,并了解如何构建不同类型的材料 发光,反射和折射以及如何使用现有材质。本课程还展示了如何使用相机创建诸如景深之类的效果,如何使用全局照明和其他照明方法来增强渲染的真实感等。

课程目录: 已更新完毕

第一章   

第 1 节  01 - Welcome欢迎

概述:01 - Welcome

00:01:03
第 2 节  02 - What this course is and isn't

概述:02 - What this course is and isn't

00:01:21
第 3 节  03 - Using the exercise files

概述:03 - Using the exercise files

00:00:45
第 4 节  04 - What is product visualization

概述:04 - What is product visualization

00:01:28
第 5 节  05 - How is C4D used for product visualization

概述:05 - How is C4D used for product visualization

00:01:52
第 6 节  06 - Examples of work

概述:06 - Examples of work

00:03:19
第 7 节  07 - Big picture concepts

概述:07 - Big picture concepts

00:04:50
第 8 节  08 - Understanding the hierarchy

概述:08 - Understanding the hierarchy

00:05:20
第 9 节  09 - Manipulating models

概述:09 - Manipulating models

00:04:21
第 10 节  10 - Importing models

概述:10 - Importing models

00:04:02
第 11 节  11 - Working with subdivision surfaces

概述:11 - Working with subdivision surfaces

00:06:41
第 12 节  12 - Using splines to alter models

概述:12 - Using splines to alter models

00:01:43
第 13 节  13 - How to create a cross-section of a model

概述:13 - How to create a cross-section of a model

00:06:42
第 14 节  14 - What are materials and textures

概述:14 - What are materials and textures

00:04:08
第 15 节  15 - Creating and applying materials

概述:15 - Creating and applying materials

00:08:13
第 16 节  16 - Bumpy materials

概述:16 - Bumpy materials

00:05:18
第 17 节  17 - Luminous materials

概述:17 - Luminous materials

00:03:45
第 18 节  18 - Reflective materials

概述:18 - Reflective materials

00:03:58
第 19 节  19 - Refractive materials

概述:19 - Refractive materials

00:04:11
第 20 节  20 - Applying materials with alpha channels

概述:20 - Applying materials with alpha channels

00:04:58
第 21 节  21 - Modifying existing materials

概述:21 - Modifying existing materials

00:08:32
第 22 节  22 - What is rendering

概述:22 - What is rendering

00:02:55
第 23 节  23 - Basic render settings

概述:23 - Basic render settings

00:05:19
第 24 节  24 - Which renderer should I use

概述:24 - Which renderer should I use

00:00:54
第 25 节  25 - Differences between standard and physical

概述:25 - Differences between standard and physical

00:08:58
第 26 节  26 - Adding a camera

概述:26 - Adding a camera

00:04:39
第 27 节  27 - Changing camera settings

概述:27 - Changing camera settings

00:03:07
第 28 节  28 - Adding depth of field

概述:28 - Adding depth of field

00:11:54
第 29 节  29 - Product shot lighting concepts

概述:29 - Product shot lighting concepts

00:05:23
第 30 节  30 - Creating a simple photographic studio

概述:30 - Creating a simple photographic studio

00:05:28
第 31 节  31 - Adding lighting to the photographic studio

概述:31 - Adding lighting to the photographic studio

00:10:14
第 32 节  32 - What is Global Illumination

概述:32 - What is Global Illumination

00:02:56
第 33 节  33 - Global Illumination settings

概述:33 - Global Illumination settings

00:08:16
第 34 节  34 - Lighting with HDRIs

概述:34 - Lighting with HDRIs

00:11:19
第 35 节  35 - Polygonal lighting

概述:35 - Polygonal lighting

00:05:44
第 36 节  36 - Using ambient occlusion

概述:36 - Using ambient occlusion

00:04:08
第 37 节  37 - GI and AO tips and tricks

概述:37 - GI and AO tips and tricks

00:10:27
第 38 节  38 - What is multipass rendering

概述:38 - What is multipass rendering

00:02:28
第 39 节  39 - Setting up multipass renders

概述:39 - Setting up multipass renders

00:07:00
第 40 节  40 - Creating mattes to isolate objects

概述:40 - Creating mattes to isolate objects

00:04:45
第 41 节  41 - Creating takes and using overrides

概述:41 - Creating takes and using overrides

00:04:42
第 42 节  42 - Render takes using tokens

概述:42 - Render takes using tokens

00:04:16
第 43 节  43 - Compositing mutipass renders

概述:43 - Compositing mutipass renders

00:02:58
第 44 节  44 - Color correction using mattes

概述:44 - Color correction using mattes

00:09:53
第 45 节  45 - Adding finishing touches and exporting

概述:45 - Adding finishing touches and exporting

00:04:11
第 46 节  46 - Challenge overview

概述: 46 - Challenge overview

00:02:45
第 47 节  47 - Solution - Camera, materials, and lights

概述:47 - Solution - Camera, materials, and lights

00:10:18
第 48 节  48 - Solution - Takes, settings, and output [免费观看]

概述:48 - Solution - Takes, settings, and output

00:09:55
第 49 节  49 - Solution - Compositing

概述:49 - Solution - Compositing

00:09:41
第 50 节  50 - Next steps

概述:50 - Next steps

00:01:15
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